Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
Lead character. Age 18. A listless slacker who learns the true nature of his world, ending up a person of deep, abiding commitment. Physicality (hand-to-hand fighting) is required. Training with prop guns is required.
Supporting character. Approximate age 45. Corey's mother. Her primary function in the story is to remain constant and therefore demonstrate Corey's development.
Supporting character. Age 18. Corey's "sidekick" and fellow slacker in the beginning of the film.
Minor character. Can be almost any age from 30-70, and either sex. Small spoken parts but mainly exists as scene dressing.
Minor character. Face is never seen. Physicality (hand-to-hand fighting) is required, and must have a similar body type to and physical chemistry with Corey. Training with prop guns is required.
Main character. Age 18. The catalyst driving everything that happens in the story, and is nearly always with or near Corey, mandating a strong chemistry. Physicality (hand-to-hand fighting) is required.
Main character. Approximate age 25. The leader of a group Maddy belongs to; this group spurs changes in Corey and his perception of the world around him. Physicality (hand-to-hand fighting) is required. Training with prop guns is required.
Minor character. Does not speak, but is present in vital scenes. Can be any age. Physicality (hand-to-hand fighting) is required.
Minor character. Does not speak, but is present in vital scenes. Can be any age. Physicality (hand-to-hand fighting) is required.
Supporting character, present in a single scene. Approximate age 60. Commanding and authoritative in a military-appearing uniform.
5-10 teenage school students for scenes set in and around a high school
3-5 adults, of any age, for scenes in a bunker.
A modest, middle-class home. Interior locations include a dining kitchen and Corey's bedroom.
Used for scenes of characters entering vehicles.
Scenes, including a car parking in a tight space, briefly take place outside a bustling suburban high school.
Scenes take place inside a typical high school classroom.
Outdoor scenes take place in a large grass field.
A spartan, but lived-in shack. Four people live here, sharing one lone adjoining room.
A crucial scene takes place in a cutting-edge laboratory. Does not particularly resemble anything in the contemporary real world; a sound stage may well be used.
An equally crucial scene takes place in a lab that resembles the previous, but is less modern, sleek, and funded. May or may not be the same actual space redressed, hence its separate listing.
Gun firing features sparingly in the film, but is crucial. It will be absolutely vital to the film for a person trained in the safe use of movie firearms to provide said firearms, be on hand during filming, train the actors who need to use them, and advise all persons on set of safety practices.
Physical handfighting appears in the film much more commonly, and it must incorporate styles that support the story being told. This demands an expert knowledgeable in the field to design these fighting scenes and train the actors on how to perform them.
"Re:Boot" is a time loop story. Corey works his way through the loops trying to solve the core mystery of what is happening in his world, and why he's looping.
Thematically, "Re:Boot" is a story about allyship and the path to it.
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